среда, 29 февраля 2012 г.

Qld: McArdle accuses govt of smear campaign


AAP General News (Australia)
02-27-2008
Qld: McArdle accuses govt of smear campaign

By Roberta Mancuso

BRISBANE, Feb 27 AAP - Queensland Liberal leader Mark McArdle has accused the state
government of a desperate smear campaign after it claimed he still had links to a disgraced
lawyer whose firm cost investors $30 million in failed mortgage schemes.

Mr McArdle was a partner in Sunshine Coast law firm Boyce Garrick lawyers when scores
of investors, mostly elderly retirees, lost money in the 1990s schemes.

Mr McArdle was named as a defendant in at least five class actions.

The scheme led to his partner, former Boyce …

Google uses old media to sell its browser


CLAIRE CAIN MILLER
International Herald Tribune
05-05-2011
Google uses old media to sell its browser
Byline: CLAIRE CAIN MILLER
Type: News

About 45 percent of computers use one of the Internet Explorer browsers by Microsoft, according to StatCounter, a Web analytics firm, while Chrome has only about 18 percent of the market.

Google is once again taking up arms in the browser wars, in the belief that people who use its Chrome Web browser will be more likely to keep using Google search.
The company is taking the battle to mainstream America with an advertising campaign using the old-fashioned medium of prime-time television to talk about the Web. The 90-second ads, which began Tuesday night, show off Chrome, which the company introduced in 2008. "As people look for more cool and more interesting things on the Web, our business grows," said Andy Berndt, vice president of the Google Creative Lab, which created the campaign with the ad agency Bartle Bogle Hegarty.

While Google captures two-thirds of online searches, Microsoft, whose Bing service has only 14 percent of searches, has its browsers on far more computers.

About 45 percent of computers in the United States use one of the Internet Explorer browsers by Microsoft, according to StatCounter, a Web analytics firm, while Chrome has only about 18 percent of the market. Internet Explorer's share, however, is down from 53 percent a year ago, while Chrome's share has climbed from 8 percent. Last year, the number of Chrome users tripled to 120 million, from 40 million, Google said. Firefox, a browser produced by Mozilla, has 30 percent of the market, while Safari, Apple's browser, has only 5 percent.

Last year, Google plastered Europe with billboards touting Chrome. The U.S. ad campaign, called "The Web is What You Make of It," is the biggest offline campaign ever for Google, which has typically shied away from advertising. It declined to disclose its spending plan.

Google says it cares so much about promoting Chrome because the more people use the Web, the more they use Google. For example, when users of Chrome enter search queries in the big box at the top of the browser, which Google calls the omnibox, they go directly to Google search results.

"Instead of looking for Google and looking for search, the omnibox gives them immediate access to Google search," Patrick Pichette, Google's chief financial officer, said in a conference call with analysts last month.

"On a tactical basis, everybody that uses Chrome is a guaranteed locked-in user for us in terms of having access to Google," he said during that call.

Google later said that Mr. Pichette had misspoken and that Chrome users were not "locked in" because they could easily visit other search engines or change the default search engine.

As mobile Internet use heats up, a new round of battles among browser and search companies is heating up, too. Apple iPhones come with a Safari browser and a Google search box, and Microsoft could poach Google users with a search partnership with Research In Motion, the maker of the BlackBerry, announced Tuesday.

"The Chrome browser does have this tie-in to Google," said Danny Sullivan, editor of the Web site Search Engine Land and an industry analyst. "If you're installing it, there's a much greater chance that you're going to end up using Google and staying with Google."

But, as Google amusingly discovered when it toured Times Square, in New York City, with a video camera to ask people what a browser is, many people did not know the name of their browser or that they can download a different browser than the one preloaded on their computer.

"The browser's probably the most important piece of software on anyone's computer, but a lot of people, the people we're targeting with these TV spots, don't know what a browser is," said Robert Wong, creative director of the Google Creative Lab.

Another challenge: Google developed Chrome because it did not think the existing browsers were good enough for its products. But in many ways, rival browsers have since caught up.

"Microsoft does adequately well for the vast majority of consumers," said David B. Yoffie, a professor at Harvard Business School who has written books about competition among Internet businesses.

"The problem for both Firefox and Chrome is how are they going to convince customers that they have a significantly better product, worth the hassle of actually going and downloading something that's new and different."

Google's solution is to tug at people's heartstrings with emotional ads about what they can do with Chrome. It is appealing to Internet users who do not care about the technical benefits of Chrome like rendering speed or apps and extensions.

One of the TV ads, "Dear Sophie," shows a father creating a scrapbook in Gmail by sending his daughter notes, photos and videos as she grows up. As he records ballet classes and birthdays, he drags photos from Picasa into Gmail and shows their first home on Google Maps. Like all the ads, it is a true story, Google said, though it used actors and changed the names.

Another, "It Gets Better," shows people using Chrome's toolbar and YouTube to record videos for the It Gets Better Project to help gay teenagers who fear bullying.

The ads zero in on the computer screen, showing what people are typing and uploading, similar to the "Parisian Love" ad that aired during the Super Bowl in 2010, which told the story of an American exchange student who falls in love with a woman in Paris.

"We try to get rid of everything but the user and the tools and let you feel what is happening there, without a lot of commentary from Google itself," said Mr. Berndt of the Google Creative Lab.

The new TV campaign, which ran Tuesday during "One Tree Hill" and "Glee" and which Google plans to continue with new ads, makes a subtle reference to Chrome. Google more blatantly states its mission in the accompanying online ads.

They will appear on various Web sites as white boxes cycling through phrases like "make a blog," "make an observation," "make a declaration" and "make yourself heard." At the end of each ad is a button that says, "Switch to a new browser. Download Google Chrome."

Copyright International Herald Tribune May 05, 2011

FED:Gillard considering manufacturing inquiry


AAP General News (Australia)
08-29-2011
FED:Gillard considering manufacturing inquiry

Prime Minister JULIA GILLARD is considering an inquiry into the manufacturing industry,
after meeting with unions and a major employer group.

The talks came in the wake of last week's announcement that BlueScope Steel was shedding
a thousand workers, while at the other extreme, BHP Billiton secured a record profit.

Ms GILLARD and Industry Minister KIM CARR met with the Australian Industry Group and
the national secretaries of the Australian Workers Union and Australian Manufacturing
Workers Union in Canberra today.

AMWU head DAVE OLIVER says the prime minister's considering an inquiry into manufacturing,
and he's hoping for a similar one that looked at the the car industry two years ago.

AAP RTV cb/wf

KEYWORD: MANUFACTURING (CANBERRA)

� 2011 AAP Information Services Pty Limited (AAP) or its Licensors.

ASSEMBLY OKS DEREGULATION MEASURES


MATT FRIEDMANMatt Friedman is a reporter for The Star-Ledger. E-mail:ormfriedman@starledger.com
The Record (Bergen County, NJ)
02-18-2011
ASSEMBLY OKS DEREGULATION MEASURES
Byline: MATT FRIEDMANMatt Friedman is a reporter for The Star-Ledger. E-mail:ormfriedman@starledger.com
Section: NEWS
Type: News

Most of the state's regulation of basic cable and landline telephone service would come to an end under a controversial bill that passed the state Assembly on Thursday.

Supporters of the Market Competition and Consumer Choice Act say it removes outdated rules that go back to the era of Ma Bell.
But Stefanie Brand, the state ratepayer advocate, said in a letter to lawmakers that it would leave New Jersey residents "at the mercy of cable and telephone companies."

And local officials are complaining that it allows Verizon to go back on pledges it made to towns in exchange for getting a statewide franchise in 2006 so it would not have to negotiate town-by-town to offer its FiOS service.

Currently, companies offering basic telephone and landline services have to get approval from the Board of Public Utilities before they can raise rates.

The bill, which passed 66-7 with four abstentions, would eliminate that oversight.

It would also roll back rules requiring cable companies to give credits to customers whose service is out for more than four hours, correct billing errors and protect customers from "slamming," in which their telephone company for local or long distance service is switched without their permission.

"This is a competition bill," said Assembly Majority Leader Joseph Cryan, D-Union, a sponsor. "The telecommunications industry is one of the industries we can point to where deregulation actually works."

Another sponsor, Assemblyman Jon Bramnick, R-Union, called the current rules "archaic micromanagement" of an industry that has gone through a major change since they were put in place.

But Brand, the ratepayer advocate, said the 3 million households that have the most basic form of cable and 1.4 million with telephone service would be affected. "Those are the services that the poor segments or our population would tend to have," she said.

Verizon New Jersey President Dennis Bone said his company will still have to provide low-income residents with deeply discounted phone lines under the state's Lifeline program.

"These regulations were put on us back in 1911, one hundred years ago this year. What their arguments completely dismiss is this industry has changed inside and out. That this is a competitive industry," he said.

The League of Municipalities opposes the bill because it rolls back some of the things Verizon guaranteed towns in 2006, when it won its statewide franchise. League Executive Director Bill Dressel said it "unduly restricts" cable companies' obligations to provide free Internet access for municipal and school buildings. The bill now advances to the state Senate.

Matt Friedman is a reporter for The Star-Ledger. E-mail: ormfriedman@starledger.com

2011

VIC:New Victorian ministry sworn in


AAP General News (Australia)
12-02-2010
VIC:New Victorian ministry sworn in

By Edwina Scott

MELBOURNE, Dec 2 AAP - Edward "Ted" Norman Baillieu has been officially sworn in as
Victoria's 46th premier, along with 21 other members of his new-look ministry, with a
surprise decision to shift responsibility for the water portfolio to the bush.

Mr Baillieu, who also becomes arts minister, accepted his commission as premier on
Thursday at a swearing-in ceremony at Government House.

Before the official ceremony, Mr Baillieu paraded his front bench at the state parliament,
saying it includes only "modest changes" to five members' opposition portfolios.

"We are going into government with a stable team," he told reporters.

"This is the team that took us into office and we believe this team will serve the
Victorian people well."

While many of the new ministers are continuing in portfolios familiar from opposition,
there are five main changes.

Deputy Premier Peter Ryan has added the police portfolio to his responsibilities of
regional development and bushfire response, in a sign law and order issues - hallmarks
of the new government's election campaign - are being prioritised.

Corrections Minister Andrew McIntosh will take on a new portfolio in crime prevention.

Louise Asher, who hails from the Kennett era, will continue her portfolios in tourism
and small business but has relinquished her responsibility for water to Agriculture Minister
Peter Walsh to focus on business and industry.

Mr Baillieu said the movement of the portfolio to the member for Swan Hill would have
"no implications as such".

"Peter has worked closely with Louise and indeed he's worked closely with me on water
policy and I'm very satisfied that Peter will do a fantastic job," he said.

Australian Industry Group Victorian director Tim Piper welcomed the business focus
of the new cabinet and said it was particularly pleasing a manufacturing minister had
been appointed.

Ryan Smith will take up climate change and youth affairs and his former portfolio of
industrial relations and manufacturing will shift to Richard Dalla-Riva.

Mary Wooldridge's climate change portfolio has moved to Ryan Smith and she will focus
on women's affairs, child protection and mental health.

Denis Napthine will add the major projects portfolio to his previous responsibilities
of ports, racing and regional cities.

The change of government follows Labor's defeat on Saturday after 11 years in power
led by former premiers Steve Bracks and John Brumby.

There are four women in the new ministry - one less than in the former Brumby cabinet
- among the 17 Liberal and five Nationals members.

There will be some changes to government departments but senior staff will continue
in their current roles, Mr Baillieu said.

The regional development focus will be subsumed into the Planning and Community Development
department to integrate the two areas "across the state", Mr Baillieu said.

The Department of Innovation, Industry and Regional Development will become the Department
of Business and Innovation with an emphasis on business productivity and exports.

The new arts minister says he is reasonably familiar with the arts and wants to support
the sector.

"I think it's an important part of the competitive advantage of this state the way
we treat our arts," Mr Baillieu said.

Mr Baillieu insists his new members will have "far fewer" media advisers than the former
Brumby government, who he says have left "a canyon of empty desks" behind.

After being sworn in, the new cabinet posed for an official photograph with Governor
David de Kretser in the state drawing room.

Mr Baillieu says parliament is likely to be recalled in the week before Christmas.

And the new leader has some advice for his opposition counterparts: "I'd say do your
best to enjoy the experience."

AAP ees/mn/apm

KEYWORD: POLLVIC WRAP (PIX AND FACTBOX AVAILABLE)

� 2010 AAP Information Services Pty Limited (AAP) or its Licensors.

Qld: Minister took early reports of death very seriously


AAP General News (Australia)
04-27-2010
Qld: Minister took early reports of death very seriously

BRISBANE, April 27 AAP - Queensland's health minister took early reports of a child's
death, possibly from a flu vaccine, very seriously and ordered an immediate investigation,
his office says.

A spokeswoman for Paul Lucas said the minister heard scant details about the case on
April 9 and immediately ordered Queensland Health to look into the circumstances of the
death.

Two-year-old Ashley Epapara was found dead in her cot on April 9, a day after she and
her twin sister received the seasonal flu vaccine.

The Queensland Coroner is investigating the cause of her death.

The minister's spokeswoman said Mr Lucas contacted Queensland's chief health officer
Jeannette Young on April 9, after sketchy details of the case surfaced.

She said Dr Young made contact with the Therapeutic Goods Administration, which had
no notification of any vaccine-related death.

At that stage not even the child's name was known, the spokeswoman said.

"He took it very seriously. As soon as the minister was made aware of the issue he
reported directly back to Queensland Health and asked them to start an urgent investigation,"

she said on Tuesday, adding the case was now a matter for the coroner.

"We need to wait for the results of the coroner's investigation. He will confirm yes
or no whether it was the vaccine."

On Monday, Dr Young said Queensland Health was working closely with the coroner to
determine the circumstances of the girl's death.

"Neither Queensland Health nor the relevant national body had been formally advised
of any death in Queensland allegedly related to a 2010 seasonal flu vaccine," she said.

"After receiving information via the media and the health minister's office earlier
this month, Queensland Health started an urgent investigation.

"As part of that the Therapeutic Goods Administration was asked to check all notifications.

"There was no information provided by the TGA or received by Queensland Health confirming
a child had died from either a swine flu or seasonal flu vaccination."

Australia's chief medical officer Professor Jim Bishop last week suspended seasonal
flu shots for children under five.

He acted after scores of babies and young children, mostly in Western Australia and
Queensland, were admitted to hospital, many with high fevers and convulsions.

AAP tnf/tr

KEYWORD: FLU QLD

2010 AAP Information Services Pty Limited (AAP) or its Licensors.

NSW: Farmers hoping for rain as more of the state in drought


AAP General News (Australia)
12-13-2009
NSW: Farmers hoping for rain as more of the state in drought

SYDNEY, Dec 13 AAP - Farmers across NSW are desperately hoping for some Christmas rain,
with more than 80 per cent of the state now drought stricken.

The latest figures show 80.8 per cent of the state is now in drought - up from 73.6
per cent in October - with 14.8 per cent considered marginal.

Just 4.4 per cent is satisfactory, an increase from 1.9 per cent in October.

The most recent drought-declared districts are New England, Cumberland, Darling and
Tablelands regions, and the state's central west, mid north coast and northwest.

Primary Industries Minister Steve Whan said the figures paint a bleak picture and the
drought is likely to get worse, with a hot, dry summer predicted.

"Rain is desperately needed over the Christmas/new year period to replenish water supplies
that are close to running out in many regions," Mr Whan said in a statement on Sunday.

Mr Whan is with Premier Kristina Keneally on a two day tour of regional NSW, visiting
Armidale and Bundarra, in the New England area, and Wyangala Dam and Cowra in the state's
central west.

Ms Keneally announced an extension of government initiatives to help farmers including
the drought support worker program, which provides immediate personal support and basic
information for farmers.

The Farm Family Gatherings, which are social activities for rural families, have also
been continued under the $8 million extension of the measures, along with drought workshops.

The state opposition industry spokesman Duncan Gay said the drought figures were horrendous.

"Underlying those figures is the desperation and the depression of the families that
are operating out there," Mr Gay told AAP.

"There wouldn't be a family in regional NSW that hasn't had a friend or a (relative)
that's succumbed to depression during this drought and that's one of the human tragedies
that keeps going."

He said the premier's announcements needed to extend further to provide more mental
health workers, more rural councils to interact between families and banks and extra financial
grants.

"These sort of figures ... mean that it would be the same as 80 per cent of the businesses
in Sydney are doing it tough, having very little or no income."

AAP sg/jfm

KEYWORD: DROUGHT WRAP (PIX AVAILABLE)

2009 AAP Information Services Pty Limited (AAP) or its Licensors.

Fed: Grech misled Australian people: Turnbull =3


AAP General News (Australia)
08-04-2009
Fed: Grech misled Australian people: Turnbull =3

Mr Turnbull has been under government pressure to explain his role in the OzCar affair
and his relationship with Mr Grech.

He faces accusations he met with Mr Grech prior to the official giving evidence to
a Senate inquiry linking Mr Rudd and Treasurer Wayne Swan to a request special treatment
be given to a Brisbane car dealer seeking help under the $2 billion taxpayer-funded OzCar
scheme.

The auditor-general, in a report tabled on Tuesday, has cleared both Mr Rudd and Mr
Swan of making any inappropriate representations on behalf of the dealer, John Grant.

Mr Turnbull rejected Mr Grech's suggestions he wanted to co-operate with the coalition
to stop it blocking the government's financing scheme for car dealerships.

"The suggestion that the opposition was considering blocking the OzCar legislation is false.

"The legislation had the full support of the opposition and this was publicly known
long before Mr Grech drew Mr Grant to the attention of the opposition."

The coalition indicated in May it would support the OzCar scheme, flagged by the Rudd
government after car dealer financiers GMAC and GE Money withdrew from the market in December.

The Australian Federal Police (AFP) discovered a fake email at Mr Grech's Canberra home in June.

MORE saj/rl/cdh

KEYWORD: DEALERS TURNBULL UPDATE 3 CANBERRA

2009 AAP Information Services Pty Limited (AAP) or its Licensors.

Main stories in the ABC's 1200 ABC news


AAP General News (Australia)
02-10-2009
Main stories in the ABC's 1200 ABC news

SYDNEY, Feb 10 AAP - Main stories in the ABC's 1200 ABC news:

- Forensic specialists in Victoria are making provisions to deal with possibly 300
dead bodies from the bushfires.

- There are thousands in the state still facing the threat of bushfires.

- The road to Kinglake, north of Melbourne, has been partially reopened.

- A special agency will be established to help fire-ravaged communities rebuild.

- Senior police say it could take an entire year to fully investigate the fires.

- New Zealand has delayed naming its side for the fourth one-dayer against Australia.

AAP pbc/wjf

KEYWORD: MONITOR 1200 ABC

2009 AAP Information Services Pty Limited (AAP) or its Licensors.

FED: Four missing runs for Bradman's 100 found: Statistician


AAP General News (Australia)
08-23-2008
FED: Four missing runs for Bradman's 100 found: Statistician

The elusive four runs that would bring DON BRADMAN'S test average to a cool 100 may
have been found.

Sports statistician CHARLES DAVIS has studied old test match scorebooks .. which he
says contain numerous errors and anomalies.

MR DAVIS has told Fairfax newspapers he reviewed the scorebook of the epic .. eight-day
fifth test of 1928-29 against England in Melbourne .. when BRADMAN was batting with JACK
RYDER.

He says there are four runs attributed to RYDER that are in the wrong place in both
the batting section of the score and in the bowling section .. and could have actually
belonged to BRADMAN.

BRADMAN'S test average .. 99.94 runs per dismissal .. is entrenched in Australian sporting
history.

Four more runs would have taken his average to 100.

AAP RTV vpm/fdf

KEYWORD: BRADMAN (SYDNEY)

2008 AAP Information Services Pty Limited (AAP) or its Licensors.

Vic: Jail terms, fines aimed at graffiti vandals


AAP General News (Australia)
04-17-2008
Vic: Jail terms, fines aimed at graffiti vandals

MELBOURNE, April 17 AAP - Graffiti vandals will face up to two years' jail and thousands
of dollars in fines under new Victorian laws.

The regulations come into force today, also giving more powers to police to catch offenders.

Police Minister Bob Cameron said graffiti vandals charged under the tough new laws
could be imprisoned for up to two years and face a fine of more than $26,000.

"Police will be able to issue an on-the-spot fine of $550 to anyone carrying spray
paint cans on or adjacent to public transport without a lawful excuse or anywhere a person
is trespassing," Mr Cameron said in a statement.

The new laws also give local councils greater powers to remove graffiti from private property.

Graffiti clean-up crews run by Corrections Victoria in partnership with 26 local government
and community organisations will be also expanded.

The new laws have been backed by Victoria Police.

Superintendent Kevin Sheridan said the new police powers would allow officers to tackle
graffiti more effectively.

"The ability to issue on-the-spot fines not only acts as a deterrent, but also sends
a strong message to vandals that they are more likely to be caught than ever before,"

he said.

The offences under the Graffiti Prevention Act include marking property with graffiti
without the owner's permission, which will attract up to two years' jail and a maximum
fine of $26,428.

Possessing a spray paint can can attract a fine of up to $2,753 or a $550 on-the-spot fine.

Previously, there were no specific charges relating to graffiti, and offenders were
charged under laws relating to damaging property.

AAP md/gfr/jl/mn

KEYWORD: GRAFFITI

2008 AAP Information Services Pty Limited (AAP) or its Licensors.

NSW: Hail of bullets pepper home and caravan


AAP General News (Australia)
12-13-2007
NSW: Hail of bullets pepper home and caravan

SYDNEY, Dec 13 AAP - A hail of bullets has peppered a house and a caravan in Sydney's
west, sparing the occupants inside.

The residents of a home in Palomino Drive, at Emu Heights, survived the attack, which
happened about 1am (AEDT) today.

Police have yet to determine how the offenders arrived and departed the scene, but
officers have established a crime scene and are continuing their investigations.

None of the people inside were injured.

AAP vpm/cp

KEYWORD: SHOTS

2007 AAP Information Services Pty Limited (AAP) or its Licensors.

Fed:Tasmanian forest workers won't become election bait-Lennon


AAP General News (Australia)
04-30-2007
Fed:Tasmanian forest workers won't become election bait-Lennon

Tasmanian Premier PAUL LENNON says he won't let Tasmanian timber workers become political
bait at this year's federal election .. as they were in 2004.

Mr LENNON says the island state is moving away from using old growth timber .. and
wants to build value-adding industries around a world class pulp mill.

During a 2004 election campaign visit to Tasmania .. JOHN HOWARD was mobbed by a group
of timber workers angered at the forest policies of the former opposition leader .. MARK
LATHAM.

AAP RTV cb/wf/bart

KEYWORD: FORESTRY LENNON (CANBERRA)

2007 AAP Information Services Pty Limited (AAP) or its Licensors.

Vic: Lightning strikes threaten Victorian bushland


AAP General News (Australia)
12-30-2006
Vic: Lightning strikes threaten Victorian bushland

By Julie Tullberg

MELBOURNE, Dec 30 AAP - Victoria's bushfire authorities are on alert for lightning
strikes again as thunderstorms approach the state's north-west and far north-east.

After a series of lightning strikes set off one of Victoria's largest-ever firefighting
operations in its high country some weeks ago, the lightning is back to potentially wreak
havoc.

Department of Sustainability and Environment (DSE) planning and performance director
Duncan Pendrigh said a massive belt of lightning activity in southern NSW, far east Gippsland
and north-west Victoria had placed the state on bushfire alert.

A lightning strike started a fire about 30km south of Mildura in the state's north-west
today but Mr Pendrigh said it was contained quickly, as crews monitored the thunder via
aerial surveillance.

"It is very humid in east Gippsland at the moment ... we're not expecting many fires
from the lightning because of the humidity," Mr Pendrigh said.

"If it dries out, we might get some fires pop up."

Mr Pendrigh said the best way to tackle fires started by lightning strikes was to "jump
on them quickly", using aircraft to monitor the outbreaks and recruit help as fast as
possible.

The thunderstorms would be monitored closely over the next few days, Mr Pendrigh said,
but a spell of dry weather would be all it takes to fuel more unwanted blazes.

AAP jat/apm/de

KEYWORD: BUSHFIRES VIC NIGHTLEAD

2006 AAP Information Services Pty Limited (AAP) or its Licensors.

Vic: Six months of daylight saving for south-east states Bracks


AAP General News (Australia)
08-22-2006
Vic: Six months of daylight saving for south-east states Bracks

MELBOURNE, Aug 22 AAP - Australia's south-eastern states are expected to adopt a common
daylight timetable operating six months of the year, Victorian Premier Steve Bracks says.

Mr Bracks has written to his counterparts in NSW, South Australia, Tasmania and the
ACT after a request from Prime Minister John Howard for the south-eastern states to synchronise
their daylight savings hours.

The state and territory leaders gave in-principle agreement to the plan when Mr Howard
raised it at the last Council of Australian Governments (COAG) meeting.

The new timetable, which is modelled on Tasmania's current arrangement, would begin
on the first Sunday in October and end on the first Sunday in April, Mr Bracks told Southern
Cross Broadcasting.

Victorians would enjoy an extra 35 days of daylight savings under the proposal.

"I've no doubt that the other states and territories would be a part of this," Mr Bracks said.

"It's a sensible arrangement to look at common times."

Mr Bracks said the push to synchronise the daylight savings timetable across south-eastern
Australia was now more accepted.

Only Queensland, which has no daylight savings, would not be a part of the plan.

"It works effectively and particularly in southern states of course. It does give you
more opportunity with your family and your friends in daylight hours."

Victorian Nationals Leader Peter Ryan said the proposal should be put to a referendum
at the upcoming November state election.

"People have strong views on daylight saving and I would be reluctant to change the
current arrangements without getting a proper indication from the community as to the
level of support," Mr Ryan said in a statement.

Mr Ryan said he would oppose any changes if it meant Victoria had a different system to NSW.

"Given the large number of border communities along the Murray it would be ridiculous
if we had a different system to New South Wales," he said.

AAP nl/gfr/goc/ks/sd

KEYWORD: DAYLIGHT

) 2006 AAP Information Services Pty Limited (AAP) or its Licensors.

Vic: Father and four kids escape burning house


AAP General News (Australia)
04-15-2006
Vic: Father and four kids escape burning house

MELBOURNE, April 15 AAP - A father and his four children escaped unhurt when fire swept
through a weatherboard home in east Melbourne early today.

Two fire crews took more than an hour to extinguish the blaze which started in the
front of the property in Sandringham, just after 1am (AEST), before racing through the
roof of the single storey home.

The man and children escaped unharmed.

Damage is estimated at $60,000.

The cause of the fire is under investigation.

AAP jmw/arb

KEYWORD: BLAZE

2006 AAP Information Services Pty Limited (AAP) or its Licensors.

понедельник, 27 февраля 2012 г.

Qld: Indigenous alienated by society


AAP General News (Australia)
12-10-2004
Qld: Indigenous alienated by society

Queensland's Anti-Discrimination Commissioner, SUSAN BOOTH, says conflict between Queensland
Police and Aborigines proves the need for a preamble recognising the state's traditional
landowners.

Speaking on World Human Rights Day, Ms BOOTH said Aboriginal and Torres Strait Islanders
currently feel isolated from the wider community, with no say in their own futures.

She says the recent death in custody of an Aboriginal man and the subsequent riot in
Palm Island have highlighted the frustration boiling under the community's surface.

A recent Queensland Constitutional Commission review recommended the addition of the
preamble, but the Queensland Parliament rejected the change.

Ms BOOTH says although it's only words, the preamble is a step in the right direction
to bringing pride back into the indigenous culture.

AAP RTV am/sc/rcg/rt

KEYWORD: PALM PREAMBLE (BRISBANE)

2004 AAP Information Services Pty Limited (AAP) or its Licensors.

воскресенье, 26 февраля 2012 г.

Supporting mobile collaborative activities through scaffolded flexible grouping.(Author abstract)(Report)

Introduction

The field of mobile computer supported collaborative learning has emerged in recent years spawning numerous technological designs for learning (Liu & Kao, 2007; Yin, Ogata, & Yano, 2007; Zurita & Nussbaum, 2004). Regardless of many contemporary mobile learning attempts focusing on out-of-class and contextualized learning, such as science centre visits, museum visits, field trips etc., (W. Chen, Tan, Looi, Zhang, & Seow, 2008; Y. S. Chen, Kao, Yu, & Sheu, 2004; Cupic & Mihajlovic, 2010; Fertalj, Hoic-Bozic, & Jerkovic, 2010; Jurcevic, Hegedus, & Golub, 2010; Kennedy & Levy, 2008; Klopfer & Squire, 2008; O'Malley & al., 2004; Rogers & al., 2002; Sharples, Lonsdale, Meek, Rudman, & Vavoula, 2007), we further investigate the potential of collaborative mobile technologies supporting collaboration in small groups (Colella, 2000; Dufresne, Gerace, Leonard, Mestre, & Wenk, 1996; Nussbaum, et al., 2009) in classrooms. As we want to promote collaborative learning amongst the students, we sought about designing collaborative activities in science and mathematics using these smartphone computers (Chan, et al., 2006; Looi, et al., 2010).

This paper presents a design for mobile computer supported collaborative learning in primary school classrooms in Singapore. Our research context is that we have been doing a two-year longitudinal design research study with a primary school in Singapore. We co-designed a whole year's worth of lessons in science which are delivered through handhelds, specifically smartphone computers, and enacted these lessons over the course of one year. As such, the students in our experimental class are familiar with using their handhelds.

Our three-year study initially focused on science which inspired us to design a collaborative activity for math learning. In this activity, after students are assigned a fraction on their handheld, they are asked to form a group with other students in which the sum of their fractions is one. The activity completes only if every student belongs to a group with such a solution, thus requiring students to collaborate and to avoid or get out of the preferred social arrangements in order to help their peers in completing the task. During this study, we do not only rely on rich technological infrastructure (modern HTC Tytn II mobile phones and reliable 3G broadband internet connection). It is the classroom culture of 1:1 handheld device per student (Chan, et al., 2006) which allows us to critically read the affordances of our design from the student trial runs.

Building on this prior work in mCSCL, we explore the design of in-class mobile collaborative synchronous learning with flexible, small group sizes. We want to explore the space of collaborative activities in which students have to search and form their own groups in doing the activity. Such a socio-technical design of our collaborative activity is intended to help students in identifying their own strategies of achieving the both the local and global goals via collaborative work.

This paper is organized as follows: in the next section, we provide a brief overview of recent developments in mCSCL in classroom settings. We will then present the design of our mobile-computer supported learning fractions activity. The subsequent section reports on our initial trials that seek to find out whether and how the collaborative scaffolding helps students in achieving both the local and global goals. In the final section, we propose a generic model for mobile computer supported collaborative activities that support a range of other tasks in learning languages, science or other disciplines.

Mobile Computer Supported Collaborative Learning

Early research in computer supported collaborative learning (CSCL) tends to foreground the role of computers as the focus of attention. Typically, each student uses a fixed-location glued-to-the-desk computer as the tool for collaboration. However, both the focus on the tool and the lack of collaboration actually happening have led to some skepticism in initial CSCL trials. It was felt that social interaction does not simply happen with a computer-based environment, thus emphasizing social and psychological dimension of the desired social interaction (Kreijns, 2003). In advocating their approach to future classrooms organized around WILD (Wireless Internet Learning Devices), Roschelle and Pea argue that CSCL should leverage on application-level affordances such as augmenting physical spaces, leveraging topological spaces, aggregating coherently across all students as well as on the physical affordances of mobile devices (Roschelle & Pea, 2002).

mCSCL can be considered as a specialization of the field of CSCL. It alleviates the constraint posed by fixed times and locations for doing the collaboration activities. By employing mobile devices, learning becomes personal and mobile, and students are able to participate in collaborative learning activities when and where they want to (Looi, et al., 2010). Some research studies have shown that the use of mobile devices in classrooms could significantly impact student collaboration (Tseng, Hwang, & Chan, 2005). Students leverage on their own mobility and the mobility of the devices in order to coordinate collaboration and to exchange information simultaneously over the wirelessly connected devices.

One important research tackles the use of mobile connected devices in classrooms for the education of children of age six to seven (Zurita & Nussbaum, 2004). These students were given language and mathematics tasks they had to solve by working in groups. In the process, they had to exhibit a certain level of interaction and communication in order to complete the group tasks. The authors report that the use of wireless networks in the classroom opened up many educational possibilities and that mobile devices advance various components of collaborative learning, namely, the learning material organisation, social negotiation space, communication between team members, coordination between activity states and the possibilities for interactivity and mobility of team members (Kreijns, Kirschner, & Jochems, 2002). Concerning the main advantages of mobile versus classical computer supported collaborative learning, enhanced possibility for communication, negotiation and mobility has been proposed (Zurita & Nussbaum, 2004). Together with appropriate design of learning activities, a network infrastructure of mobile devices can support collaborative activities in which students extend their area of communication and mutual interaction.

In their conceptual framework for mCSCL (Zurita & Nussbaum, 2007), the authors take an activity theory approach by building on the Engestrom's expanded Activity Theory (AT) model (Engestrom, 1999) and identify three main components of the mCSCL activity system: the Network component, the Rules and Roles component and the Collaborative Activity component spanning across so called social and technological activity dimensions. Grouping criteria have also been claimed to have impact on mobile collaborative learning. In a study on the impact of grouping criteria on socio-motivational aspect commonly used to evaluate collaborative learning (Zurita, Nussbaum, & Salinas, 2005), authors have determined that "when the children select their group mates (so called Preference criterion) more social behavior aspects with significant improvement can be observed" (p.159). The study therefore foregrounds personal students' preference towards their classmates as the top grouping criterion in order to achieve a more collaborative environment.

We are interested in exploring and designing the space of collaborative activities which enable students to practice communication, negotiation and coordination skills in the process of forming their own groups to solve a group goal. In our approach we supplement the two-level (social and technological) network analysis with a spatial network. The spatial network allows us to more precisely pinpoint the social process in our pursuit of analyzing learning and collaboration occurrences. By employing flexible grouping approach, we allow students to choose their own groups depending on their personal preferences. Since there is a reported negative effect of personal preference grouping criterion on negotiation (Zurita, et al., 2005), we introduce more structure to the activity by using technological scaffolding in order to channel student grouping choices.

Design of FAO collaborative application

In this in-class activity each student has a handheld device. Once they launch FAO, their handhelds are connected to FAO server through a 3G wireless network. Fractions are depicted on students' mobile devices in form of circle sectors (slices) (Figure 1). Students have to collaborate in order to merge (add) fractions. They have to identify peers with complementary fractions (with respect to getting a sum of 1) and then invite them to form groups (Figure 2). The main goal of the assignment for each emerging group is to form a full circle (a whole) by combining circle sectors (graphical representations of fractions). Inter-group collaboration and negotiation may be necessary to complete the task.

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Collaborative scaffolding is provided by the designed mobile collaborative technology, students' existing personal relationships and the teacher's facilitation. We analyze student participation in the activity through three networks: technological, social and the spatial network which enables a form of embodied participation and is formed by the dynamical rearrangement of the students as they move about with their devices. The three networks together provide the infrastructure for supporting coordination, communication, negotiation and mobility.

Based on the screen information available on their handhelds, each student can access her own fraction as well as access the fractions of all other students in the class. This provides the technological level of support for the activity. The students also rely on their social network of close friends in the class. They are more likely to invite their own friends or their own gender friends to form their own group which provides the social level of support. As the students are mobile, they re-arrange their spatial configuration as they move. It is also likely that they interact with those who are near them spatially.

Phase I of activity: Distribution of Fractions

As soon as all the students have turned their devices on and the teacher started the activity, the server registers the total number of students and then runs an algorithm to randomly assign a fraction to each student (Figure 3). The algorithm ensures that there is a global solution, namely, a configuration of groups of students in which every student belongs to a group and every group completes its task. Although the random fraction distribution ensures fraction diversity, the teachers can control the type of fractions distributed therefore structuring and fine-tuning the activity.

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In Figure 4, the system detected five students as potential activity participants and assigned them with randomly generated fractions. The generated fractions are 1/2, 1/2, 1/2, 1/3 and 1/6 and are displayed on students' mobile devices. In this first phase of the activity, students ponder about their individual fractions and try to find out what are the other generated fractions in order to figure out the possible ways of forming groups.

Phase II of activity: Negotiation and exchange

To identify the potential candidates in order to form a group, a student can rely on the graphical user interface of her mobile device and browse through the list of all available students and their fractions (Figure 5) or they approach the problem through face-to-face interactions and detect the potential candidates through conversation. When a student identifies another student with whom she could form a group, she uses her mobile device to issue the group invitation. The request is then dispatched to the server side which forwards it to the invited student (Figure 6). Through a series of invitations, accepted and rejected requests, students arrange themselves to form groups.

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Some students may have some difficulties with adding up the fractions or with reaching some local optimum (Figure 7). Local optimum presents a formed whole circle within a group. Although optimal for a group, it might not be optimal for all groups. Some groups might be blocked in reaching their local optimal solutions because one group reached a certain local optimum. The group then has to be broken and other groups have to be assembled, hopefully leading to optimal solutions for all groups which leads to the completed activity.

Phase III of activity: Towards the global-oriented goal of all FAO

Figure 7 shows an activity with six students who have already been assigned with fractions. Through the collaboration they were able to form two groups but are unable to accept the one leftover student (holding 1/2) since adding his fraction would make both group fractions larger than a whole. In order to achieve both the local and global goals, students have to negotiate and to re-form their group memberships. Thus, in addition to the individual goal of forming a whole, students have to work collaboratively in order to achieve the common goal of all groups having a full circle. Nevertheless, while some groups might have formed their wholes (their individual collaborative goal is achieved), the others might have reached a dead-end situation, and be unable to proceed. This is a situation where students are required to put the global goal before the individual or group goals and to try thinking collaboratively about other possible solutions or group configurations. Only when each group has formed a whole is the activity over.

Trials of the Collaborative Activities

The proposed design was evaluated through a series of trials with the primary school children roughly aged 8-9 grouped in groups of 8 and 16 students divided in two batches. The first batch of students was introduced to the software and the "ways of doing the collaboration". Students had some prior experience in using different mobile learning tools and needed just a brief overview of the FAO software. The second batch of students was not familiar with the "ways of doing the collaboration" such as how to invite other students to their groups, how to negotiate for their cause, align their personal goals with the overall group goal etc.

In order for the trials to mimic the actual classroom arrangement, the research team worked closely with the teachers of two classes. All students received the instructions on "how to do the collaboration". This included simple rules such as: "when you are in the same group stand together", "you are allowed to talk to other students in addition to working on the device", "do not automatically reject group invitations, and talk to your colleagues to see their needs" etc. Concerning the students' knowledge of fractions and fractions operations, it is important to note that understanding fractions do present a challenge to some of the students as one student critically commented: "Fractions are worse!" meaning the most difficult.

How Groups Emerged in one Trial Run

We look into how students perform in one trial run. We use a visual coding scheme which shows the spatial distribution of the students who are identified by their individual fractions, their current grouping, and their gender dimensions. Male students are shaded and named with abbreviations starting with M, while the female students have the names starting with F. Their position and mutual distance in the picture reflects actual position and distance taken during the game. In the beginning of the activity, the students started exchanging ideas about arranging fractions (denoted by the two-direction arrows) (Figure 8). The discussion started to grow from pairs to groups of three and four students (Figure 9).

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As the activity progressed, two groups were almost simultaneously formed indicating positive outcome of the negotiation activities. Following the successful creation of two groups the third group was created (Figure 10). Although the system provided the student with the flexibility of choices of choosing other students (Ml, M3, M4, Fl, F2, F4 could all make pairs with each other), personal and gender preferences influenced the way groups were formed. This had an impact on the dynamics and complexity of the activity: as it progressed, the overall number of the possible combination decreases making the choice of partners more straightforward.

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Two students (F3 and M2) were applying the "combining same fractions strategy" and were not aware them joining could lead to a whole. They decided to seek peers' assistance in identifying the possible solution for the activity (Figure 11). Not able to independently make the decision, student F2 was dispatched to seek the assistance from the teacher. In the meantime, the discussion between other team members continued (Figure 12).

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After some additional consultation with the other teams and some teacher facilitation, students F3 and M2 finally managed to form a group leading the overall team effort towards the end (Figure 13). Figure 14 illustrates the spatial group arrangement for all students while the Figure 15 provides a close-up view of the intra-group interaction during the activity.

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Negotiating Local and Global Goals through Backtracking

The previous trial run is straightforward in the sense students did not have to backtrack, meaning there was no need to disassemble the groups they are in and to assemble new ones. The focus was on achieving individual goals and yet at the same time, the global goal is reached. There are other runs in which students get into groups which require them to disband and re-group, and enter into new negotiations leading to new group configurations in which every student belongs to a group which achieves the goal of having the sum of their fractions as one.

We discuss such a case in a trial run with 14 students using a series of screenshots from the teacher's console showing assembled groups. Figure 16 shows the 8th step (the 8th group configuration) in the activity. Students negotiated their way to this step in a fairly straightforward fashion: they employed a simple strategy of combining the same fractions to create the group (1/2 went together with 1/2, 2/4 with 2/4, 1/3 with 1/3 and 1/6 with 1/6). When several choices of students with the same fractions become possible, the students employed the strategies of personal and spatial preference in choosing their partners.

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After the 8th step, the students were faced with the consequences of the chosen strategy: they were not able to proceed by simply combining the same fractions because of a simple reason: there were not enough fractions to combine. On the other hand, there were other fractions they could use but their strategy had to be changed or supplemented. After a short period of discussion, social interaction, peer instruction and some scaffolding provided by the technology and the teacher, the students were able to advance to the next step of the activity. The teacher scaffolding in this case consisted of a teacher pausing the activity, explaining the current group configuration to students, explaining students they have break their current groups in order for the activity to proceed and helping them find the potential peers on their own (Figure 17).

As the activity progressed, the number of groups could only drop or remain the same. To identify the deadlocks due to the backtracking, the teacher tracked the number of active groups on her computer (Figure 18). If the number of groups remained constant throughout a longer period of time as shown in Figure 18, the teacher could intervene and provide some additional scaffolding by advising some groups to re-group.

Strategies adopted by students

The activity began with researchers giving some brief instructions to students on how to use the device and the software. The series of trials show that the children have no problems with the use of the technology mostly because they have had the chance to use handhelds (HTC Tytn II devices) throughout a prior series of lessons. They were both familiar with the pre-installed software solutions such as Excel and Word and were taught how to use custom-made software solutions for mobile learning. Therefore, there were no usability issues, and the students were able to quickly familiarize themselves with the user-interface and used the application effectively.

After the initial period of confusion, resulting in a short period of silence throughout which the problem of forming wholes out of fractions was mentally processed, the activity continued. In addition to individual effort of examining the list of all students and their assigned fractions, some strategies started to emerge and were shared amongst the participating students. The main strategies are: looking for the same fractions in order to form a whole, identifying students to invite to be in one's group based on what other fractions are needed to make a whole, gender and personal preferences, and just randomly sending out invitations.

Prior to distributing the fractions to students, the system generated the fractions with a specially designed algorithm designed to achieve two main goals: diverse randomized fractions and achievable final solutions (the global goal or solution). This means that some students received the same fractions (e.g. 1/2 and 1/2) They started looking for peers with the same fractions in order to create groups which in some cases turned out to be a successful strategy, while in other it caused impasse situations and required some backtracking prior to achieving the group goal. Here are some conversations of the students while exercising "choose the same fraction" strategy:

* One student explained her self-employed strategy: "If I have 2/4 I go and look for other 2/4".

* One student asked out loud: "Who does not have a fraction?" He then approached a student without a group: "How much do you need?" Another student joined the discussion: "You have 1/2!, you need 1/2". The student without a group responded: "But it is only Kenny [another student a bit further away] who has 1/2 and every time I invite he says do not want to." The second student suggested the way for the student without a group to proceed: "Then just talk to him."

* One student took on a mediating role and circled around the room trying to identify who should join with whom. After a while he suggested out loud: "Clifford and Wendy both have 1/2". Then he spoke directly to Wendy: "You will have to go with Clifford".

The technological layer provided some scaffolding during the process: the students had a list of all other students with their assigned fractions. In addition to the individual approach of identifying the same fractions from the list, the students could switch to the social and spatial network to receive some additional technological scaffolding from comparing concrete and abstract representations of their fractions.

The students had many different configurations to choose from when assembling the groups in order to reach the global goal. Most of them utilized the spatial network to approach physically nearest peers and try to make a group together with them. Since students' personal and gender preferences controlled initial spatial activity arrangements, students were able to take some ownership of the activity.

One impasse faced by the students occurred when the software did not allow them to increase the sum of their fractions beyond one. These students were surprised by the system message of being unable to allow the group of just two members (e.g. members with 2/3 and 1/2). To get out of this impasse, they had to question or relook at their strategy of merging any two students and looking for the third member to complete the group.

Almost all students approached the activity only with the individual goals in their mind without thinking about the global goal. They had to be reminded on numerous occasions about it and were encouraged by the teacher to assist their peers in rearranging or perhaps even breaking their own groups. The understanding of the shared goals was perhaps the most difficult for the primary school children to grasp. Nevertheless, some students acted as mediators, being able to cover both the task and the ways of connecting individually oriented students.

Learning to collaborate

Learning how to collaborate proved to be another demanding task for the primary school students. Achieving the local and the global task goals required them to extend their social circles and go beyond their social comfort zones. The activities started with fixed socio-spatial arrangements: girls standing in line with girls and boys co-located with other boys. In order for the activity to progress, students had to exit these configurations: one of the first identified endeavours was "crossing to the other side" in order to negotiate a new group formation.

An interesting case emerged with a boy and a girl not able to collaborate even though the overall activity progress depended on it. Since the face-to-face negotiation was out of question for them, they relied on the technological layer to send out group invitations. It seems the technological medium facilitated to help them overcome their pre-established personal preferences.

In some cases in which the technological support was not adequate, social scaffolding came into play. Students encouraged each other to form new groups both verbally (giving explanations on why to go to another group) and physically (gently pushing their peers towards the potential partner). At times, social collaborative scaffolding was powerful enough to overcome personal preferences for group membership.

In contrast to overcoming personal preferences in achieving both individual and group goals, some students built on top of their personal relationships and spontaneously offered help to their colleagues. After a group of two girls was created based on personal preferences, they together decided one of them should accept a new group invitation. After their group was dismantled, the girl left alone was offered some help in identifying her new mates.

In the process of dealing with impasses and employing and testing the new strategies, the students provided peer instruction to help each other. For example, they had to convince their peers to adopt new strategies. One student identified that two fractions (2/4 and 1/2) can be merged in order to form a whole. In order to convince his colleague, he used this simple explanation strategy: "You have to increase your fraction!" Although the choice of words was not appropriate (one might understand it as to search for a larger fraction/number), the student later clarified his advice by pointing out that 1/2 equals 2/4.

Towards a Generic Model for Collaborative Scaffolding in mCSCL

Through the conducted trials several sources of collaborative scaffolding were identified: technological, teacher and social scaffolding. All the three components are the sources for collaborative rules which structure student participation in the activity both in the sense of social interactions and task completion. Technological scaffolding provides technology-embedded structures or rules for sending and receiving messages through the handhelds. It relies on a specific rule structure and their interconnection, and is triggered via the user interfaces transmitting the messages. Social scaffolding, on the other hand, builds on top of collaborative rules predefined by the teacher but draws from the emergent collaborative practices such as peer instruction, sharing through discourse, and mediation. The teacher scaffolding provides contextual assistance supplementing both technological and social scaffolding but mainly builds on top of the existing individual and collective group competence. The teacher scaffolding consists of teachers stepping into the activity at critical points (e.g. students cannot move from one group configuration to the other) in order to facilitate the activity progress. The teacher typically starts a discussion about the problem students have, and try leading them to a possible solution. In the process, teachers can combine technological and social scaffolding thereby delegating some work to the technological infrastructure or the students (Figure 19).

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The collaborative scaffolding can be applied to different learning content. Besides activities for learning fractions, collaborative activities can take the form of composing sentences, or forming Chinese characters or idioms by using the same set of social and technological collaborative rules. In the software design, the rules and logic for a particular domain are specified in the Generic Content Rules and Logic interface (Figure 20). The system looks at any mobile learning content as the sequence of content elements that can be combined in a sensible unit, and distributes the elements (either generated automatically or as provided by the teacher) to students.

The content specific rules are separately defined for each mobile learning application. The fractions activity of FAO comes with rules which define answers to questions such as: How to combine fractions (by summing or some other operations)? What makes a whole or a solution? How to generate fractions prior to distributing them in order to have feasible local and global group goals? How to introduce complexity when generating fractions (such as having larger denominators)?

With a collaborative activity for the composing sentences, the basic content elements assigned to and manipulated by the students could be words and phrases. The rules and logic would need to deal with the following issues: How to combine words or phrases to form sentences? How to obtain or generate words and phrases prior to distributing them to students? How to check the validity of a constructed sentence in case there are more feasible solutions that the teacher predicted?

With a collaborative activity for forming Chinese characters, the basic content elements are radicals which are arranged spatially in correct ways to form legitimate Chinese characters. The rules and logic would need to deal with the following issues: What are different graphical layouts of Chinese characters? How to check whether a combination of Chinese characters produces a valid character? How to check the semantics in case there are more feasible solutions that the teacher predicted? Figure 20 shows our model for designing a generic collaborative software for supporting the design of different collaborative activities.

A feature is required for the teacher to be able to specify activity parameters that directly impact the complexity of the activity, and the possibilities for collaboration in the activity. For FAO, the teacher provides parameters which determine whether the visual pie-chart representation should be displayed alongside with the mathematical notation of fraction, which denominators are allowed to appear in the game, whether to show fractions subdivision etc. All of these determine the difficulty level of the activity and the level of scaffolding the students receive from the technology. In the sentence composition activity, the teacher inputs the text and specifies the way it should be distributed to the students. The teacher can choose to distribute a word per student or to decompose sentences into phrases. In the Chinese character activity, the teacher defines the set of Chinese characters or radicals to be made available to students, and therefore indirectly determines the range of different characters that can be composed.

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It is not only the use of different content that makes the system generic. Collaboration rules that utilize the content are generic as well, allowing users to collaborate around different content bits (e.g. fractions vs. Chinese letters). Generic are the communication mechanisms as well, allowing the transfer of messages aimed at different content areas.

Conclusion

The paper presented the design of a collaborative activity of learning fractions with handheld computers and the findings of some preliminary trials. Primary three students used handheld devices and specially designed software to participate in a collaborative effort of achieving local goal of forming groups with wholes and a common global group goal. The activity as supported with collaborative scaffolding consists of three main scaffolding sources: technological, social and the teacher. Technology provides scaffolding in the sense of both generic and context- specific rules and logic, while the teacher acts as facilitator and helped the students in dealing with impasses. Social scaffolding is encouraged in order to increase student interaction and collaboration.

In our trials, students were able to come up with some ad-hoc strategies of doing the activity and solving the problem, some of which inevitably ended with impasses which had to be resolved with collaborative scaffolding. Students were able to modify their initially chosen strategies and realized the importance of achieving the global goal besides their group goal, therefore learning how to collaborate with these interdependencies.

We feel it was the interplay of technological, teacher and social scaffolding which contributed to the overall progress of the activity. The technological and social scaffolding were interchangeable depending on the personal preferences of the students. Students armed with good communication and negotiation skills relied more on the social scaffolding, while more introverted students used the device as a medium of carrying out actions that would otherwise probably never be externalized. It was the technological scaffolding that made the activity progress easier further advancing student problem solving skills. Instead of personally checking other students' fractions, students could refer to their devices and browse the corresponding lists. Furthermore, students were able to switch between different kinds of problem presentation and see their group artifact at anytime. The teacher scaffolding when introduced at critical moments bridged the gaps neither technological nor social scaffolding could therefore preserving the momentum of the activity.

Building on this specific application of a fractions activity, we propose a generic model for collaborative scaffolding in mCSCL that enables the design of collaborative learning scenarios for handheld computers in different domains such as sentence or character construction in language learning. The characteristics of our collaborative activities include interdependency on other students to form a group solution, agency in students to accept or reject invitations to join groups, reliance on collaborative skills to find collaborative partners, emergent groups instead of fixed groups, facing the tension between meeting a group goal vs. meeting the global goal, and willingness to backtrack group solutions in order to seek a global solution.

In our trials, we faced a host of issues ranging from classroom management to technical glitches. In the trials with large groups (whole classes of 40), the students typically exhibited the strategy of randomly sending out invitations therefore checking each other's progress (they had to wait a long time for each other's reply). In one particular case, as the waiting time between the steps in the activity went too long, the progress of the activity was disrupted. This leads us to a new cycle of system and user interface re-design in which students do not rely so much on the initially chosen request-response design paradigm, but rather choose from a set of available group configuration publicly displayed on the common shared screen.

In our approach, we have chosen the 3G network connection as the means of exchanging system messages triggered by users. We advocate this approach due to several factors: connection stability, signal coverage and the decreasing cost of such network connectivity. It is our belief that this presents a significant advantage over the free WiFi connectivity and opens up possibilities for activity and system extensions to outside of classroom boundaries.

In addition to the fractions activity presented in this paper, we have conducted a series of trials including Chinese character learning and plan for another full-fledged semester-long study dealing with the issues of regular lecture integration. With the redesigned technology and a slightly adjusted research design, we hope to more thoroughly explore the impact of this technological innovation in regular classroom environments.

Acknowledgements

This paper is based on work supported by the Learning Sciences Lab and a grant from the National Research Foundation, Singapore (Grant #: NRF2007IDM-IDM005-021).

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Ivica Boticki, Chee-Kit Looi (1) and Lung-Hsiang Wong (1)

University of Zagreb, Croatia // (1) National Institute of Education, Singapore // ivica.boticki@fer.hr // cheekit.looi@nie.edu.sg, lunghsiang.wong@nie.edu.sg

Mediabistro's SocialTimes Pro Publishes New Research Reports on the Emerging Facebook Economy and the New Relevance of Virtual Worlds.

NEW YORK -- Mediabistro.com (a division of WebMediaBrands Inc., Nasdaq: WEBM) today announced its two latest Facebook research reports entitled "The Facebook Economy: Tracking Startups and Investments from '08-'11" and "How Facebook is Giving Virtual Worlds a Second Life: Trends, Strategies and Opportunities."

One SocialTimes Pro report looks at how Facebook supports a multi-billion dollar ecosystem of companies -- from brand and agency partners like Buddy Media and appssavvy, to mobile and social game developers' to startup incubators like Seedcamp -- that otherwise wouldn't exist. Call it the "Facebook Economy." So how did this economy develop, and what kinds of companies are being pushed out of the market because of it? Are there really that many well-funded social game companies? And how, specifically, is Facebook influencing the way that investors evaluate other verticals like e-commerce, advertising technology and content management? SocialTimes Pro set out to answer these questions.

SocialTimes Pro also released a report on the new relevance of virtual worlds. Given the triumph of Facebook and its paradigm of an online, asynchronous network of real friends, many industry analysts have assumed that virtual worlds are no longer relevant. However, SocialTimes Pro finds this isn't the case. It conservatively estimates there are at least 27 million monthly active Facebook users who are associated with at least one virtual world. Many leading virtual worlds from the '06-08 era have to a large degree evolved to use Facebook as an acquisition, promotion, and revenue generating channel, sometimes even integrating their assets to run within Facebook itself. SocialTimes Pro provides case studies and analysis to show how some leading virtual worlds have adapted to and embraced the Facebook world.

SocialTimes Pro offers two monthly reports on topics related to Facebook, Virtual Goods, and Social Gaming. SocialTimes Pro is associated with Mediabistro's AllFacebook.com and SocialTimes.com. For more information, visit www.socialtimespro.com.

About WebMediaBrands Inc.

WebMediaBrands Inc. (Nasdaq: WEBM) (http://www.webmediabrands.com), headquartered in New York, NY, is a leading Internet media company that provides content, education, and career services to media and creative professionals through a portfolio of vertical online properties, communities, and trade shows. The Company's online business includes: (i) mediabistro.com, a leading blog network providing content, education, community, and career resources (including the industry's leading online job board) about major media industry verticals including new media, social media, Facebook, TV news, sports news, advertising, public relations, publishing, design, mobile, and the Semantic Web; (ii) InsideNetwork.com, a leading network of online properties dedicated to providing original market research, data services, news, events, and job listings on the Facebook platform, social gaming, and mobile applications ecosystems; and (iii) AllCreativeWorld.com, a leading network of online properties providing content, education, community, career, and other resources for creative and design professionals. The Company's online business also includes community, membership and e-commerce offerings including a freelance listing service, a marketplace for designing and purchasing logos and premium membership services. The Company's trade show and educational offerings include conferences, online and in-person courses, and video subscription libraries on topics covered by the Company's online business.

All WebMediaBrands press releases are here:

www.webmediabrands.com/corporate/press.html

Anvil offers bonded 3G solution for backing up broadband and leased lines.

M2 PRESSWIRE-June 15, 2011-: Anvil offers bonded 3G solution for backing up broadband and leased lines(C)1994-2011 M2 COMMUNICATIONS

RDATE:15062011

Anvil Mobile is offering a new range of Simply Connect 3G stand-alone or backup solutions for critical broadband connections and leased lines. A standard router with an Anvil 3G USIM card provides immediate back up if an internet connection fails; while for high capacity broadband or leased lines supporting high volumes of users and bandwidth hungry applications, up to six Anvil USIMs can be bonded together. This delivers a much higher number of sessions with enhanced throughput.

By bonding multiple Anvil USIM cards, users are able to harness the full bandwidth from each connection. And by operating within the network itself, customers can take advantage of the solution on a cost-effective managed service basis.

Anvil offers 3 and 6 channel options that can accommodate multiple 3G/HSPA USIMs as well as ADSL and Ethernet cards to combine different types of access media. By employing an innovative VPN tunnel technique, the Anvil bonded solution delivers fast, cost-effective and secure company connectivity. And because the Anvil USIM supports VoIP, it also provides an instant voice network as well as data, wherever there is a 3G signal.

In addition to providing an ideal disaster recovery solution for critical business communications, our bonded 3G services offer high bandwidth for short-term requirements or where fixed lines are not available, said Ian Philip, CEO at Anvil Mobile. Applications range from handling video broadcast and high fidelity audio to remote diagnostics and software upgrades, telemedicine and remote data backups.

Anvil uses a fixed IP address that can be configured into corporate firewalls in order to include the 3G connected devices into the corporate network and resources; and also to provide the same security protection to the remote devices as to those directly connected to the main network. The fixed address also means the router or other device with the USIM card can always be identified, found and securely accessed by other devices and people.

IT staff can use this capability to perform remote diagnostics, software upgrades and to roll out new applications. And while most mobile networks deliberately prevent VoIP traffic and use shared public APNs (Access Point Names) that can cause a dramatic decrease in performance when the network is busy; Anvil uses a private APN with a highly secure Layer 2 connection to deliver high quality, low latency services for voice and data over the Three UK mobile network.

About Anvil Mobile

Anvil Mobile is an MVNO (Mobile Virtual Network Operator) founded specifically to bring a new generation of mobile SIMs and applications to market. With coverage provided by 3 UK and intelligent applications from aql, Anvil delivers a wide range of valuable features on a 3G SIM including land line numbers and calls at landline rates, text scanning and profiling and voice call recording. The Anvil platform is centred in London and Leeds and Anvil Mobile is headquartered in Essex and Cheshire, with business partners and resellers throughout the UK.

For more information visit www.anvilmobile.com or call 01799 252000

Issued by: Peter Rennison / Allie Andrews PRPR Tel: 01442 245030 pr@prpr.co.uk / allie@prpr.co.uk

((M2 Communications disclaims all liability for information provided within M2 PressWIRE. Data supplied by named party/parties. Further information on M2 PressWIRE can be obtained at http://www.presswire.net on the world wide web. Inquiries to info@m2.com)).

M&I Bank, La Crosse, Establishes Fund for Tornado Victims.

Donations Can Be Made at Any M&I Bank Location

LA CROSSE, Wis., May 26, 2011 /PRNewswire/ -- M&I Bank, La Crosse, has announced the establishment of a relief fund for victims of the tornado that destroyed homes and other property in the La Crosse area. Donations to the "The Salvation Army FBO La Crosse Tornado Relief" fund can be made at any M&I Bank location. Funds will be administered by the La Crosse Salvation Army. M&I Bank will match the total funds donated up to $2,500.

M&I Bank is an affiliate of Marshall & Ilsley Corporation (NYSE: MI), a diversified financial services corporation headquartered in Milwaukee, Wis., with $49.6 billion in assets. Founded in 1847, M&I Marshall & Ilsley Bank is the largest Wisconsin-based bank, with 188 offices throughout the state. In addition, M&I has 53 locations throughout Arizona; 36 offices along Florida's west coast and in central Florida; 33 offices in Indianapolis and nearby communities; 26 offices in metropolitan Minneapolis/St. Paul, and one in Duluth, Minn.; 17 offices in the greater St. Louis area; 15 offices in Kansas City and nearby communities; and one office in Las Vegas, Nev. M&I also provides trust and investment management, equipment leasing, mortgage banking, asset-based lending, financial planning, investments, and insurance services from offices throughout the country and on the Internet (www.mibank.com or www.micorp.com).

SOURCE M&I Bank